Tuesday 3 January 2012

Pathology

Over the holidays I watched the thriller 'Pathology'. I actually enjoyed the film, it has an engaging story and I thought it used camera, miss en scene, sound and editing quite effectively. 
Dr. Ted Grey arrives at one of the nations most prestigious Pathology programs and is quickly noticed by the program's privileged and elite band of pathology interns who invite him into their crowd. He is introduced to Dr. Jake Gallo, who brings him to a secluded wing, where he and four other indulge in their after-hours, extra-curricular activities finding ways to commit the perfect murder. They call this a game where each member has to commit a murder and the others have to guess how it was done.

The beginning of the film is actually a bit scary. It immediately introduces the sick atmosphere of the film and the sickness of the characters. The scene starts with an effect of 'old recording tape' visually, as well as acoustically, which helps to create a suspicious atmosphere together with the extreme close ups of mouths being moved by hands - the mouths' appearance is unpleasant and apparently dead. The use of close-ups of dead bodies in the film is very effective to help to create this unpleasant feeling and the tension of the story.
The fact that the characters start by playing with dead bodies is a bit sick and anticipates what happens throughout the film - they do not take death seriously as 'normal' people would. The sickness of the film is what I thought made it exciting.

The 'equilibrium' of the film is shown in a very bright white room, where everyone is dressed up with neat clean clothes. This atmosphere of 'equilibrium' changes when the suspense starts. The scenes with most tension and thriller are the ones set in very low lighting and quiet places. The main location where they bring the dead people from the game is a hidden place, which is very dark and feels completely suspicious.
Long shots of empty places and only one or two characters is also frequently used to create suspense, as empty places are the ones more likely to happen something drastic. Most of the film has this kind of 'bluish' lighting that as well as it links with hospital and medical stuff that is related to the film, it helps to create a depressive atmosphere that can be representative of the sickness of the game and create suspense. 

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